New Weapons!

Discussion in 'Clone Wars Announcements' started by Aussi, May 10, 2018.

  1. Aussi

    Aussi Forum Addict
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    This weapon wasn’t tested to the extreme of others, it will be fixed when I return. Thank you for the feedback regarding these weapons. The scoped weapon is only temp for nso til the stealth carbine is finished.
     
  2. Dust

    Dust Guest

    Don't get me wrong though, you still have done a really neat job on these weapons either way and i'm impressed with your efforts, keep it up man
     
  3. Spooks

    Spooks Community Manager
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    i like gun thx ausman

    i like how they shoot and stuff

    pls make more cool guns
     
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  4. Aussi

    Aussi Forum Addict
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    Please don’t do this I don’t approve of it
     
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  5. Chreign

    Chreign Active Member

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    o glorious papa aussie,

    teach me how to code cool stuff like that pls :)

    from #1 biggest fan,
    chreign (the inactive kid called rescue)
     
  6. Aussi

    Aussi Forum Addict
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    @Dust @Xao_Acroheart The DC15a Scoped recoil is being fixed as we speak, I'll come tonight to set it up with the server. I hope the this weapon causes no further distress to you my friend. <3
     
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  7. Xao_Acroheart

    Xao_Acroheart Active Member
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    Sounds great!
     
  8. Bailey

    Bailey Forum Addict
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    ArC HaVe THe BeSt GUn NoW ThAtS UnFAiR AhHHhHHhhHhH
     
  9. Aussi

    Aussi Forum Addict
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    Here's the recent updates

    New Weapons:
    Verpine Shatter Rifle: A semi automatic sniper that switches damage for speed. does a average of 60-75 damage.
    Dual Westar 34s: Same effects as the dual 17s only, based of Jango Fetts Double Westars.
    Dual LL-30s: Same effect as Dual DC17s, Cad banes signature weapons.
    Dual DC15sa: has a recharging effect like its single counterpart. slighty faster recharge.
    Training DC15a and Training DC15s: for cadets, does not damage and has yellow lasers.

    Updates:
    Fixed blowback on snipers and RPGs (no more rocket jumping)
    Updated sounds for DC17m and DC17m Sniper.
    Increased speed for DC17m and DC15a Scoped.
    Updated effects for RPS and Anti Armor Explosions.
    Added the Improved Medkit, heals faster and new sound.
    Updated Icons for weapons in spawn menu
    added NPC weapons: Umbaran E5 and Trandoshan E5, both have new sounds

    To be added:
    DC-17s (Captain Fordo's Pistol)
    DC-19 Stealth Carbine (Special Ops Rifle)

    Maybe if allowed/if possible
    Flame Thrower
    Clone Grenade Launcher
    Clone PLX Launcher
     
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  10. Haz

    Haz Member
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    @Aussi

    you’re an actual legend mate. Where’s the dev tag lmao
     
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  11. Aussi

    Aussi Forum Addict
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    New additions to the pack.

    Clone Grenade launcher - shoots actual thermal detonators.
    Flame thrower - Throws flames... yes.
    ACP Repeater - The Trandoshan SMG, fire rate is faster then most weapons.

    Fixes
    Fixed DC15s spread/accuracy (still not sniper accurate like the DC15a :rolleyes: )
    upped the DC17m firerate and decreased damage
    decreased dc15s damage by 2%
    decreased shotgun damage by 5% (average of 130-150 damage :eek:)
    DC17m Sniper is more accurate, faster firing (Will add new scope so it can used without that bad looking blue)

    No current new additions are planned (except for ARC pistols and DC19 which are still in progress)
    please let me know if any bugs occur with the new additions
     
    #31 Aussi, May 21, 2018
    Last edited: May 21, 2018
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  12. Rein/Shockwave

    Rein/Shockwave Active Member

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    See this is why i love you Aussi <3
     
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  13. Mack

    Mack Member

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    Can confirm that this "infinite ammo" problem is a problem, experienced it with a shotgun but it's not an exploit as the shots are being registered client side but not server side causing you to get the ammo back making it seem like you have infinite ammo, haven't experienced it in the last few days as I haven't used the shotty but know it was previously a problem
     

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