As many of you may know, the change to /comms has been put in place. This means that there will be no more *RP* and *Speech*, It'll all be done in either /me or local chat. The ideology behind the change is fairly simple: The instant human reaction when something is put into comms is to metagame it, and I don’t care who you are if you see a “*RP Takes our secret document from Commander Thorns MacBook Pro” you’ll end up “accidentally” stumbling upon the person doing something. Also, why should we have RP in comms? It’s comms. The whole premise of /me is for the purpose everyone uses for comms. Not only is it going to clear up chat a lot and make it for actual comms, but it’s going to actually make your RP realistic, you’ll actually have to be in front of it to see it. Speech should be kept in the GMOD vicinity range that it already is, and that’s by simply pressing y, and the same goes for RP, if you’re outside that vicinity or can’t hear someone, Is that not realistic? The other issue was people just abusing it and doing stupid shit with it, like *RP* Yawns etc. You can create a lot more of RP I’d say by comms each other as well, “Person 1: [NC] Permission to fire sir!!!1”, “Person 2: [NC] Granted” rather than just “RP fires a rocket into the planet” The point is, comms should stay for comms, rp for /me, and local “speech” for normal chat. Another aspect I’m going to be implementing is /roll, so this means powergaming etc will be erased, if you do something like “/me attempts to unlock Captain Tarkin’s Holopad” you’d have to roll above a 70 for example. I know these changes aren’t what you’re used to, but we’re giving it a try for a week or so.